theearth: (Default)
Save the Earth Mods ([personal profile] theearth) wrote2014-10-28 12:12 am

New Player Guide

Welcome to Save The Earth!

What is STE?

STE is a dreamwidth roleplay. It is plot-driven and player-choice dependent. Its genre falls between mem-loss and AU: All characters start out as complete AU-versions of their characters when they enter the game, yet as time proceeds they receive more and more parts of their OU-versions: Memories, physical features, personality traits, abilities, items and whatever else applies. This happens because characters are reincarnated into our modern world after the timelines of their canons have ended.

Example: The world in which Sailor Moon is located has ended, for whatever reason and at whatever point of time; nothing remains. Chronologically after this takes place, a different world travels the universe: Ours. This world might be similar, but it is not the same. Bunny is, at the time at which she enters the game, a 34-years-old cook at an Italian restaurant in Nesselwang, Germany, child of a Japanese mother and a German father. This life, she was born as the fourth child of seven, left school early to help her parents with their farm and never got married. But then she receives a number and suddenly has abilities that she never had, but also becomes a lot more clumsy...

When a character enters the game, they receive a number. This number enables them to connect to the network and also marks the start of them receiving regains, which in STE are called "pulses" or "echoes". STE is thus a game that has a network; it does however not have a separate comm for network posts and logs. Instead, almost all playing takes place at the main community [community profile] savetheearth (the only other gameplay that counts towards AC would be in IC contact posts).

On a more technical note: STE's AC requires three threads with different characters of which the shortest should be at least of 3 long/5 short comments long. It has permadeath, unless the character themselves is immortal/has a way of dodging death. There are no strict powercaps, but everyone starts out without any powers at all.

What is the setting of STE?

The setting of STE is our modern world. When the first people received their numbers, the only difference between STE's world and our world was the existence of an additional, perfectly normal city at the East Coast of the United States: Locke City. Since then, many changes have been taking place, the most high-profile ones of which are:
↬ Locke City, USA, has seen the attack of a giant stone snake and its minions, which damaged parts of the city centre heavily. In addition, there has been a rise of anti-numbered hostility and strongly increased mafia activity. Strange monsters have been sighted.
↬ Las Vegas, USA, had a mountain rise under it and a lake cover a large part of areas that were settled. Currently, the strip is being rebuilt on the mountain while residental areas are rising on its sides and next to it. The same monsters as in Locke have also been sighted in Las Vegas. For a while, a strange cult of the Refined Shell had its center here, but that seems to have passed. Another supernatural monster, this in the form of a crab-lobster-mix, has wrecked havoc on the already tested city.
↬ At the border of Austria and Germany, near Neuschwanstein castle and the towns Reutte, Füssen, Nesselwang and Kempten, an Orbital Tower has shown up. Lately, strange sightings have been made.

STE functions on a ratio of one ooc day = one ic day, keeping with the irl calendar. The game's principal time is GMT.

Information on the game events so far can be found in the plot post tag and the incomplete timeline.

What limitations are there for the creation of my character?

Currently, there are five locations in which a character can receive their first echo:
Las Vegas
Locke City
The Neuschwanstein Area
Finnish Lapland
Christmas Island
New places to receive one's first echo in will open up as the plot progresses.
Characters can however have been born and grown up everywhere - the only important thing is that echoes can only be received inside these "echo boundaries" and that the echoes of characters which leave the areas will be severely diminished - someone who grew into a ten metres giant will only be 3m anymore, a memory will feel more like a fuzzy dream, and a giant fireball will be no more than a little bit of sparkling. Currently, the network cannot get accessed from outside the echo boundaries.

Generally, you can have your character be anything: Any economical and family situation, occupation, criminal record, age, gender, race, etc. We do however ask for reason (your character can be rich, but not the richest person in the world) and tact where sensitive subjects get touched.

Characters can start out as anything: Human, animal, even a plant or a car would technically be possible, as long as their first echo is a plot echo and grants them the ability to following this have visceral experiences. You can also app multiple characters into one slot - Yugi Muto and Yami Yugi, the twins from Black Lagoon - all characters that are closely related enough that playing them as an unit makes more sense than playing them alone.

Okay, great, now I want to apply. What do I need to know to write my application and start out?

Reserve your desired character!
↬ Read these pages: Rules, Setting, Echoes and FAQ.
↬ Pick a place for your character to start at and find an AU for them. The plotting/CR meme has a new character part where you can poke around for Pre-CR (CR that is built into the background of the character, like "they went to school together" "he's his brother") and get ideas, if you want that. There is a test drive, too.
↬ Pick a first echo. The first echo should be something small. It can be either due to a recurrence or a plot echo.
Plot echo opportunities are:
↝Locke City: The pink light that went up over the city on the 1st of April, 2013; an encounter with a genetically/technically altered member of the "Blood Keys" gang or the mafia; an encounter with Vermini; being present in downtown Locke during the snake battle on March 9th, 2014.
↝Las Vegas: The pink light that went up over the city on March 23, 2014; seeing the badge signifying a higher-up of the Refined Shell cult (only possible up to end of August 2014); an encounter with Vermini; being present in the Las Vegas echo boundaries during the crablobster battle on 26th of September, 2014.
↝Neuschwanstein Area: The pink light that went up over the city on the 6th of October, 2014; an encounter with a wolpertinger.
↬ If there are any questions left, don't hesitate to contact a mod either through the FAQ or the Mod contact.
↬ Write and post your application!