namednothing: (78)
namednothing ([personal profile] namednothing) wrote in [personal profile] theearth 2017-12-11 05:02 am (UTC)

Interest:

Maybe! But I'm not sure what my situation is going to be when it opens, annnd I am kind of making it by the skin of my teeth in my current game. Granted, I find the AC in that game to be a little tougher than those in past games I've been in.

Location:

I think England is a fair choice for the game and here's my reasoning - it would be easier to find ways to situate a reincarnated character into that society for the larger portion of the players.

For example, while it is possible to set the game in places like India or China, our frame of references are limited to that society and would both have to come up with *reasons* for many of the characters to be there, and having to check wiki for information they might need pretty frequently for the majority of players.

While there are exceptions to this, mostly characters from anime/manga, or other Japanese mediums, it would still be easier on the OOC frame of reference to most players. Such as knowing things like "is there maternity leave in this country?" or "what kind of food is readily available and what does it taste like?" or "how big are apartments in the city?" or "are port-o-potties a thing there?"

As the last game went, locations opened up later, which would allow for more cultures and societies to be explored.

Anything else:

Being that I was previously a mod this is probably going to be REALLY weird to say, but I found the plot hard to follow and not particularly interesting in places. (I'm talking even from early on in my stay in the game, when previous mods were running it.) I never did understand the things with the aliens or any of that.

When the plot would happen, I feel like for the opening OOC post or something, we were bombarded with a LOT of information, and then because players were not always up for participating in the plot - I'm sure you remember how hard it was to get players to *DO* anything - it would go extremely slowly after.

My recommendations would be to A) Not rely so heavily on "milestones" in the plot being entirely player triggered. This kept the game really slow there for a while. and B) to have plot information come in smaller chunks with both an active AND passive role it being possible (IC-ly) (In the last game, if your character was not a fighter or investigator, sometimes there tended to be not a lot to hook you into participating.)

The things I personally enjoyed about the game was the memory exploration, and connections with other cast mates who were learning about each other all over again.

Also, I would be willing to serve as a bouncing board and idea-man, but I don't think I could take the responsibility of truly modding again.

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