Reason for Echo: The lad's getting out to happen on one of the snake statues if it kills 'im. Type and tier: Physical - Tier 1. What is returned: Another degree of zombification - bringing him one Echo-step away from physical death. Vital signs will drop to such a point that he really oughtn't be functioning as he will be under any other or at least natural circumstances, and muscle atrophy's going to leave him with a distinct limping zombie gait among other intuitive debilitations. The point to which it pushes apparent decomposition will be the most jarring effect - it's going to leave patches of his flesh very obviously eaten open, including on his face!
Reason for Echo: Actually laying eyes on the result of the effects of the above Echo if approved, via mirror on returning home. The stage he'll be put at technically entails nothing that the previous one didn't - but the visible extremity of it'll be such to rather efficiently up the factor of grotesqueness and fairness of calling him a zombie, which shall make Anthony the first most definitely essentially a classic zombie that Anthony himself will have ever locked eyes with. Type and tier: Mental - Tier 1. What is returned: His "Sanity Meter" proper - canon gives all playable characters a "sanity gauge" of sorts as a stat that drops on doing or experiencing anything deeply unnerving; realizing you've been seen by an enemy-raised zombie depletes some, watching a body-snatcher pop in a squishy haze out of a person's torso depletes a load, and so on. That it does drop as and with the effects it does are interpretable outside of a strictly-gameplay context as a side effect/aftereffect of having laid eyes upon horrors from beyond the veil/such plainly unnatural sights in the first place, differentiation between imagination and what's actually there thrown out of calibration under stress/panic.
Sanity can of course be restored, most effectively by magic (Anthony himself never gained the stat restoration spell) but also in smaller amounts by doing plain old things to relieve stress. Among the other protagonists for example Paul the priest can regain his by meditating and Edward's able to restore his with limited amounts of on-hand booze.
no subject
Character: Anthony
Reason for Echo: The lad's getting out to happen on one of the snake statues if it kills 'im.
Type and tier: Physical - Tier 1.
What is returned: Another degree of zombification - bringing him one Echo-step away from physical death. Vital signs will drop to such a point that he really oughtn't be functioning as he will be under any other or at least natural circumstances, and muscle atrophy's going to leave him with a distinct limping zombie gait among other intuitive debilitations. The point to which it pushes apparent decomposition will be the most jarring effect - it's going to leave patches of his flesh very obviously eaten open, including on his face!
Reason for Echo: Actually laying eyes on the result of the effects of the above Echo if approved, via mirror on returning home. The stage he'll be put at technically entails nothing that the previous one didn't - but the visible extremity of it'll be such to rather efficiently up the factor of grotesqueness and fairness of calling him a zombie, which shall make Anthony the first most definitely essentially a classic zombie that Anthony himself will have ever locked eyes with.
Type and tier: Mental - Tier 1.
What is returned: His "Sanity Meter" proper - canon gives all playable characters a "sanity gauge" of sorts as a stat that drops on doing or experiencing anything deeply unnerving; realizing you've been seen by an enemy-raised zombie depletes some, watching a body-snatcher pop in a squishy haze out of a person's torso depletes a load, and so on. That it does drop as and with the effects it does are interpretable outside of a strictly-gameplay context as a side effect/aftereffect of having laid eyes upon horrors from beyond the veil/such plainly unnatural sights in the first place, differentiation between imagination and what's actually there thrown out of calibration under stress/panic.
Sanity can of course be restored, most effectively by magic (Anthony himself never gained the stat restoration spell) but also in smaller amounts by doing plain old things to relieve stress. Among the other protagonists for example Paul the priest can regain his by meditating and Edward's able to restore his with limited amounts of on-hand booze.