Player: Kira Character: Siiri Pulkkinen Reason for Echo: Blood Key encounter (she works in a coffe shop. all kinds of people come there. Or does the encounter have to be logged, then I can set something up?) Type and tier: Tier 2 (I assume 2 is necessary here?), ability
What is returned: The ability to not be killed by anything. Nations can walk around with multiple arrows or huge semi-blunt objects stuck in their heads, they can survive falling into an icey lake and being unable to breathe for a good while or jumping out of an airplane at high altitude without a parachute, they do not die even when their raison d'Etre vanishes. It is reasonable to say that they just cannot be killed or die, even/especially when taking into account the nature of Hetalia as a (mainly) slapstick/comedy series.
She will still age like a normal human, though, so it's not full nation immortality yet - and wounds will heal on a normal human speed still and affect her (aside from the not dying thing) exactly like they would normally affect a human, because she has no connection to her actual nationhood yet (injuries seem to share the nature of sickness with nations insofar as healing rates and how much wounds affect them are based on economical/political strength.).
(we haven't yet been given any canonical clues to wtf happens if a nation gets beheaded, so that. just won't happen.)
Reason for Echo: Seeing Åsa shoot with a rifle like a pro Type and tier: Memory, tier 1 What is returned: Just the knowledge that she has seen that cute blond shortie from her former life fight many times before, and that that person was super capable and impressive when it came to that.
no subject
Character: Siiri Pulkkinen
Reason for Echo: Blood Key encounter (she works in a coffe shop. all kinds of people come there. Or does the encounter have to be logged, then I can set something up?)
Type and tier: Tier 2 (I assume 2 is necessary here?), ability
What is returned: The ability to not be killed by anything. Nations can walk around with multiple arrows or huge semi-blunt objects stuck in their heads, they can survive falling into an icey lake and being unable to breathe for a good while or jumping out of an airplane at high altitude without a parachute, they do not die even when their raison d'Etre vanishes. It is reasonable to say that they just cannot be killed or die, even/especially when taking into account the nature of Hetalia as a (mainly) slapstick/comedy series.
She will still age like a normal human, though, so it's not full nation immortality yet - and wounds will heal on a normal human speed still and affect her (aside from the not dying thing) exactly like they would normally affect a human, because she has no connection to her actual nationhood yet (injuries seem to share the nature of sickness with nations insofar as healing rates and how much wounds affect them are based on economical/political strength.).
(we haven't yet been given any canonical clues to wtf happens if a nation gets beheaded, so that. just won't happen.)
Reason for Echo: Seeing Åsa shoot with a rifle like a pro
Type and tier: Memory, tier 1
What is returned: Just the knowledge that she has seen that cute blond shortie from her former life fight many times before, and that that person was super capable and impressive when it came to that.