Let's look into a reboot!
Hello and welcome to the interest check and feedback round for a reboot of "Save the Earth", tentatively named "Save our Earth".
What is this?
Save the Earth was a plot-driven DWRP game with elements of (reverse) memloss and AU. In a world that seemed to be just like ours, everyday people developed the ability to access a network connecting them with others who started going through the same experience at the same time: They started regaining memories, abilities, physical and mental traits, and even items from earlier lives that they lived in other worlds than their own. And soon they were pulled into trouble in the city, the country, and finally the world that turned out to be less and less mundane the further the game progressed.
Save our Earth would be a classical reboot: The metaplot and background meta would be revised, all characters would start fresh and the game would tell a different story with some of the same elements (partly because the development of the plot would, again, be reliant on player actions). There would also be a number of changes to the rules.
What would stay the same would be the underlying game mechanics (characters would start out as distinct from their preincarnations and slowly regain and more and more of their preincarnations' lives through so-called "echoes") and the base setting (Earth starts out as the very Earth that we know in the very year the game starts, with roughly the same developments continuing on in the background; only the addition of the city in which the game is centred and some supernatural events would set it apart) as well as the essence of game-play (for example that characters would be embedded in their social contexts and NPC their non-numbered social contacts).
Who are you?
Kira-mod, one of the people in the last and final batch of mods of StE.
When would this happen?
The current tentative launch date is mid-June 2018.
Okay, what do you need feedback on?
Please comment to this post (I'd say or on plurk, but I fear I'll lose your feedback there), answering the following questions (a hand-dandy textbox is provided below).
- Interest! Would you be interested in playing in an all new, rebooted StE? If yes or maybe, why? (I'd love to know what interests people about the game/premise!)
- LOCATION. How important would it be for you that the city that serves as the central location of the game would be situated in America? (The alternative location that I'm considering the most strongly right now would be a fictional city on the southeastern coast of England, somewhere between Brighton and Dover.)
- I'd like to hear any input towards things that you would love to see again from StE's original run, things that you would love to not see again, things that you think might be a cool addition...
Would you need help?
Yes! I'm not totally alone here, but the game would need:
- app mods! Task: Judging and processing apps.
- echo mods! Task: Processing echoes (there will be some minor modifications, but the basic process will remain the same).
What is this?
Save the Earth was a plot-driven DWRP game with elements of (reverse) memloss and AU. In a world that seemed to be just like ours, everyday people developed the ability to access a network connecting them with others who started going through the same experience at the same time: They started regaining memories, abilities, physical and mental traits, and even items from earlier lives that they lived in other worlds than their own. And soon they were pulled into trouble in the city, the country, and finally the world that turned out to be less and less mundane the further the game progressed.
Save our Earth would be a classical reboot: The metaplot and background meta would be revised, all characters would start fresh and the game would tell a different story with some of the same elements (partly because the development of the plot would, again, be reliant on player actions). There would also be a number of changes to the rules.
What would stay the same would be the underlying game mechanics (characters would start out as distinct from their preincarnations and slowly regain and more and more of their preincarnations' lives through so-called "echoes") and the base setting (Earth starts out as the very Earth that we know in the very year the game starts, with roughly the same developments continuing on in the background; only the addition of the city in which the game is centred and some supernatural events would set it apart) as well as the essence of game-play (for example that characters would be embedded in their social contexts and NPC their non-numbered social contacts).
Who are you?
Kira-mod, one of the people in the last and final batch of mods of StE.
When would this happen?
The current tentative launch date is mid-June 2018.
Okay, what do you need feedback on?
Please comment to this post (I'd say or on plurk, but I fear I'll lose your feedback there), answering the following questions (a hand-dandy textbox is provided below).
- Interest! Would you be interested in playing in an all new, rebooted StE? If yes or maybe, why? (I'd love to know what interests people about the game/premise!)
- LOCATION. How important would it be for you that the city that serves as the central location of the game would be situated in America? (The alternative location that I'm considering the most strongly right now would be a fictional city on the southeastern coast of England, somewhere between Brighton and Dover.)
- I'd like to hear any input towards things that you would love to see again from StE's original run, things that you would love to not see again, things that you think might be a cool addition...
Would you need help?
Yes! I'm not totally alone here, but the game would need:
- app mods! Task: Judging and processing apps.
- echo mods! Task: Processing echoes (there will be some minor modifications, but the basic process will remain the same).
no subject
Location: Location can be wherever.
Anything else: A less intense AC than I recall from my original time (I was around in the 'four threads with different characters' phase, can't recall if there was a comment count on those or not) would be deeply appreciated, for the reasons cited above. Also, while I would play a different character this time and would be less likely to run into this problem, a way to balance the fact that minor characters/LCWs get fewer opportunities for echo chains than major characters/those with castmates, simply through that lack of opportunity to compare notes with others, would be GREAT - in the end, that was the primary reason I left StE.
no subject
no subject
Our current idea for AC is 20 comments across at least three threads per month, and a reward system for more (40 comments let you turn one echo into a double echo in the following month, 60 comments let you turn two echoes into double echoes in the following month [double echoes=one trigger yields two echoes]).
At this time, we have three ideas for levelling the field for characters from large casts and small casts/LCWs:
Firstly, we will try to encourage AU family bonds and other close CR that might be capable of replacing canon cast to at least a degree when it comes to echoes. Secondly, we will try to encourage characters from similar canons to help each other out with their echoes - say, two vampires from different canons.
To achieve both of this, we would mostly use plotting posts and similar venues.
Thirdly, there will be a hard cap on the number of echoes per month and on the number of echoes per (extended) conversation. We hope that this won't be limiting to players but help to balance the game some. (The rules will be slightly altered for new characters so they can catch up with older ones more easily.)
We would appreciate any further ideas and thoughts on how to handle this issue, from you or others.
no subject
Those all sound like things that would help with the echo problem! Another game I apped into had a points system for regains - you got a certain amount on apping, more for participating in plot events, etc., and there was a set amount to spend on specific types of regains (so you could blow the lot on a bunch of memories, or save up for a shiny item/ability). Not sure if adapting that would be practical or you'd rather stick with what you know, but I thought I'd throw the idea out there, just in case.
(Plotting posts as well as plurks already sounds like a big help. I have plurk now but didn't in my StE run, and I know I missed a lot of plotting by virtue of that lack.)
no subject
Secondly, I feel like it's simply more faff than it's worth for both players and mods to keep track of.
(We of course can't force people to take their plotting to plotting posts over plurk, but we at least hope that we can encourage it.)