Let's look into a reboot!
Hello and welcome to the interest check and feedback round for a reboot of "Save the Earth", tentatively named "Save our Earth".
What is this?
Save the Earth was a plot-driven DWRP game with elements of (reverse) memloss and AU. In a world that seemed to be just like ours, everyday people developed the ability to access a network connecting them with others who started going through the same experience at the same time: They started regaining memories, abilities, physical and mental traits, and even items from earlier lives that they lived in other worlds than their own. And soon they were pulled into trouble in the city, the country, and finally the world that turned out to be less and less mundane the further the game progressed.
Save our Earth would be a classical reboot: The metaplot and background meta would be revised, all characters would start fresh and the game would tell a different story with some of the same elements (partly because the development of the plot would, again, be reliant on player actions). There would also be a number of changes to the rules.
What would stay the same would be the underlying game mechanics (characters would start out as distinct from their preincarnations and slowly regain and more and more of their preincarnations' lives through so-called "echoes") and the base setting (Earth starts out as the very Earth that we know in the very year the game starts, with roughly the same developments continuing on in the background; only the addition of the city in which the game is centred and some supernatural events would set it apart) as well as the essence of game-play (for example that characters would be embedded in their social contexts and NPC their non-numbered social contacts).
Who are you?
Kira-mod, one of the people in the last and final batch of mods of StE.
When would this happen?
The current tentative launch date is mid-June 2018.
Okay, what do you need feedback on?
Please comment to this post (I'd say or on plurk, but I fear I'll lose your feedback there), answering the following questions (a hand-dandy textbox is provided below).
- Interest! Would you be interested in playing in an all new, rebooted StE? If yes or maybe, why? (I'd love to know what interests people about the game/premise!)
- LOCATION. How important would it be for you that the city that serves as the central location of the game would be situated in America? (The alternative location that I'm considering the most strongly right now would be a fictional city on the southeastern coast of England, somewhere between Brighton and Dover.)
- I'd like to hear any input towards things that you would love to see again from StE's original run, things that you would love to not see again, things that you think might be a cool addition...
Would you need help?
Yes! I'm not totally alone here, but the game would need:
- app mods! Task: Judging and processing apps.
- echo mods! Task: Processing echoes (there will be some minor modifications, but the basic process will remain the same).
What is this?
Save the Earth was a plot-driven DWRP game with elements of (reverse) memloss and AU. In a world that seemed to be just like ours, everyday people developed the ability to access a network connecting them with others who started going through the same experience at the same time: They started regaining memories, abilities, physical and mental traits, and even items from earlier lives that they lived in other worlds than their own. And soon they were pulled into trouble in the city, the country, and finally the world that turned out to be less and less mundane the further the game progressed.
Save our Earth would be a classical reboot: The metaplot and background meta would be revised, all characters would start fresh and the game would tell a different story with some of the same elements (partly because the development of the plot would, again, be reliant on player actions). There would also be a number of changes to the rules.
What would stay the same would be the underlying game mechanics (characters would start out as distinct from their preincarnations and slowly regain and more and more of their preincarnations' lives through so-called "echoes") and the base setting (Earth starts out as the very Earth that we know in the very year the game starts, with roughly the same developments continuing on in the background; only the addition of the city in which the game is centred and some supernatural events would set it apart) as well as the essence of game-play (for example that characters would be embedded in their social contexts and NPC their non-numbered social contacts).
Who are you?
Kira-mod, one of the people in the last and final batch of mods of StE.
When would this happen?
The current tentative launch date is mid-June 2018.
Okay, what do you need feedback on?
Please comment to this post (I'd say or on plurk, but I fear I'll lose your feedback there), answering the following questions (a hand-dandy textbox is provided below).
- Interest! Would you be interested in playing in an all new, rebooted StE? If yes or maybe, why? (I'd love to know what interests people about the game/premise!)
- LOCATION. How important would it be for you that the city that serves as the central location of the game would be situated in America? (The alternative location that I'm considering the most strongly right now would be a fictional city on the southeastern coast of England, somewhere between Brighton and Dover.)
- I'd like to hear any input towards things that you would love to see again from StE's original run, things that you would love to not see again, things that you think might be a cool addition...
Would you need help?
Yes! I'm not totally alone here, but the game would need:
- app mods! Task: Judging and processing apps.
- echo mods! Task: Processing echoes (there will be some minor modifications, but the basic process will remain the same).
no subject
The metaplot and background meta would be revised thoroughly, in an effort to make it more comprehensive and most of all more sustainable.
And that is a very good point about breaking information down into small chunks. We will take it into consideration and see what options to implement this there are.
We'll discuss the "milestones" issue. At this point I would rather keep it so that it is player action that pushes the plot along, but I could very much see making the nature of the "milestones" more flexible, or implementing a number of different "milestones" that could all move the plot along in different directions. In cases where plot-important threads move too slowly, I could see a solution along the lines of "let's discuss the results of this oocly so we know what's going to happen and can move forward, and we can still keep threading icly after that".
And thank you for the offer! I will keep it in mind. Right now I have Gil as a "setting-input" mod and he doubles as a bouncing board/idea man (which is enabled by us living in the same household anyway - things like /suddenly barges into the room I HAVE AN IDEA), but I might come back to you in case more input is needed in the future.