Let's look into a reboot!
Hello and welcome to the interest check and feedback round for a reboot of "Save the Earth", tentatively named "Save our Earth".
What is this?
Save the Earth was a plot-driven DWRP game with elements of (reverse) memloss and AU. In a world that seemed to be just like ours, everyday people developed the ability to access a network connecting them with others who started going through the same experience at the same time: They started regaining memories, abilities, physical and mental traits, and even items from earlier lives that they lived in other worlds than their own. And soon they were pulled into trouble in the city, the country, and finally the world that turned out to be less and less mundane the further the game progressed.
Save our Earth would be a classical reboot: The metaplot and background meta would be revised, all characters would start fresh and the game would tell a different story with some of the same elements (partly because the development of the plot would, again, be reliant on player actions). There would also be a number of changes to the rules.
What would stay the same would be the underlying game mechanics (characters would start out as distinct from their preincarnations and slowly regain and more and more of their preincarnations' lives through so-called "echoes") and the base setting (Earth starts out as the very Earth that we know in the very year the game starts, with roughly the same developments continuing on in the background; only the addition of the city in which the game is centred and some supernatural events would set it apart) as well as the essence of game-play (for example that characters would be embedded in their social contexts and NPC their non-numbered social contacts).
Who are you?
Kira-mod, one of the people in the last and final batch of mods of StE.
When would this happen?
The current tentative launch date is mid-June 2018.
Okay, what do you need feedback on?
Please comment to this post (I'd say or on plurk, but I fear I'll lose your feedback there), answering the following questions (a hand-dandy textbox is provided below).
- Interest! Would you be interested in playing in an all new, rebooted StE? If yes or maybe, why? (I'd love to know what interests people about the game/premise!)
- LOCATION. How important would it be for you that the city that serves as the central location of the game would be situated in America? (The alternative location that I'm considering the most strongly right now would be a fictional city on the southeastern coast of England, somewhere between Brighton and Dover.)
- I'd like to hear any input towards things that you would love to see again from StE's original run, things that you would love to not see again, things that you think might be a cool addition...
Would you need help?
Yes! I'm not totally alone here, but the game would need:
- app mods! Task: Judging and processing apps.
- echo mods! Task: Processing echoes (there will be some minor modifications, but the basic process will remain the same).
What is this?
Save the Earth was a plot-driven DWRP game with elements of (reverse) memloss and AU. In a world that seemed to be just like ours, everyday people developed the ability to access a network connecting them with others who started going through the same experience at the same time: They started regaining memories, abilities, physical and mental traits, and even items from earlier lives that they lived in other worlds than their own. And soon they were pulled into trouble in the city, the country, and finally the world that turned out to be less and less mundane the further the game progressed.
Save our Earth would be a classical reboot: The metaplot and background meta would be revised, all characters would start fresh and the game would tell a different story with some of the same elements (partly because the development of the plot would, again, be reliant on player actions). There would also be a number of changes to the rules.
What would stay the same would be the underlying game mechanics (characters would start out as distinct from their preincarnations and slowly regain and more and more of their preincarnations' lives through so-called "echoes") and the base setting (Earth starts out as the very Earth that we know in the very year the game starts, with roughly the same developments continuing on in the background; only the addition of the city in which the game is centred and some supernatural events would set it apart) as well as the essence of game-play (for example that characters would be embedded in their social contexts and NPC their non-numbered social contacts).
Who are you?
Kira-mod, one of the people in the last and final batch of mods of StE.
When would this happen?
The current tentative launch date is mid-June 2018.
Okay, what do you need feedback on?
Please comment to this post (I'd say or on plurk, but I fear I'll lose your feedback there), answering the following questions (a hand-dandy textbox is provided below).
- Interest! Would you be interested in playing in an all new, rebooted StE? If yes or maybe, why? (I'd love to know what interests people about the game/premise!)
- LOCATION. How important would it be for you that the city that serves as the central location of the game would be situated in America? (The alternative location that I'm considering the most strongly right now would be a fictional city on the southeastern coast of England, somewhere between Brighton and Dover.)
- I'd like to hear any input towards things that you would love to see again from StE's original run, things that you would love to not see again, things that you think might be a cool addition...
Would you need help?
Yes! I'm not totally alone here, but the game would need:
- app mods! Task: Judging and processing apps.
- echo mods! Task: Processing echoes (there will be some minor modifications, but the basic process will remain the same).
no subject
Essentially, Webmind would function like every other character: He could regain any parts of his former self that you would have fun playing with and you could omit any parts of his former self that would make him hard to play or you just don't think are fun.
As the game takes place in our modern world, the www exists. So if you should at some point want him to make the jump to being a non-corporeal internet entity, you could always echo the loss of his human body (we have had people echo all kinds of physical losses in StE). This would require some plotting, so if you ever want to lose his body, please contact a mod in advance, but it would be possible! (It would also be permanent, unless he at some point in canon acquires a physical form that could later be echoed to reverse the effect, as all echoes are permanent.)
Not related, but I love those icons!
(And no, returning to "normal" after the physical transformation wouldn't be an option for him, so I'd probably save that until the end.)
I was mostly just concerned about the plotting end of things - I have no shortage of ideas for what his echoes could be, though! (Even if they're mostly mental/memory related - also a bit about reaction speed/speed of thought.)