Player: Bri Character: Benjamin Ratchet Reason for Echo: Blood Key encounter Type and tier: Item | Tier 2 What is returned: The return of his EMP blaster! It will be smaller in scale, obviously, built for a human to handle rather than an Autobot. It's a non-nuclear electromagnetic pulse weapon, and I'd like to make it a Tier 2 echo by upgrading its technology level from human EMPs to Cybertronian EMPs, if that's doable? The range would stay the same (it would affect only one target, or a small number of targets closely grouped together), and would still need to recharge for about half an hour or so between blasts, but the EMP blasts would be geared towards affecting not only human, but also alien technology.
Character: Nick Burkhardt Reason for Echo: Farmhouse investigation Type and tier: Item | Tier 1 What is returned: A Siegbarste Gewehr with a round of ammo, but no fancy Siegbarste Gift to dip the bullets in.
Character: Nick Burkhardt Reason for Echo: Blood Key encounter Type and tier: Physical/Ability | Tier 1 What is returned: Partial return of his Grimm fitness (speed, strength, endurance, reflexes, and agility) - nothing above human ability right now, but more than his current state, about on par with Olympic athletes, or other individuals who've spent a lifetime making sure they're in peak physical condition and in the best of health.
no subject
Character: Benjamin Ratchet
Reason for Echo: Blood Key encounter
Type and tier: Item | Tier 2
What is returned: The return of his EMP blaster! It will be smaller in scale, obviously, built for a human to handle rather than an Autobot. It's a non-nuclear electromagnetic pulse weapon, and I'd like to make it a Tier 2 echo by upgrading its technology level from human EMPs to Cybertronian EMPs, if that's doable? The range would stay the same (it would affect only one target, or a small number of targets closely grouped together), and would still need to recharge for about half an hour or so between blasts, but the EMP blasts would be geared towards affecting not only human, but also alien technology.
Character: Nick Burkhardt
Reason for Echo: Farmhouse investigation
Type and tier: Item | Tier 1
What is returned: A Siegbarste Gewehr with a round of ammo, but no fancy Siegbarste Gift to dip the bullets in.
Character: Nick Burkhardt
Reason for Echo: Blood Key encounter
Type and tier: Physical/Ability | Tier 1
What is returned: Partial return of his Grimm fitness (speed, strength, endurance, reflexes, and agility) - nothing above human ability right now, but more than his current state, about on par with Olympic athletes, or other individuals who've spent a lifetime making sure they're in peak physical condition and in the best of health.