Echo Requests (retired)
Please fill out this form when requesting an Echo, then post it to this entry. The request will be dealt with as soon as possible.
When requesting an Echo induced by a past-life parallel/recurrence, please demonstrate clearly the similarity between the events, as well as the relation between the events and what is returned.
As of September 2013, Tier 2 Echoes can be granted once a month per character. Take care to specify the limitations and/or level of detail to the Echo requested! If you are unsure, suggestions will be gladly offered.
Reason for Echo: What caused the Echo, whether it be by a plot-related trigger or a canon recurrence. For the latter, this must be unusual enough to have been the first time the character has encountered it within Locke City, and strongly resemble a specific event from canon. Picking up a jug of milk from the store will not cause an Echo if it isn't any different than the times the character has done it before.
Type and tier: Physical change, power/ability, mental/memory, or item/creature. Tier 1 are the regular Echoes, and are typically a single memory/ability/item/etc. Tier 2 are essentially two regular Echoes rolled into one, such as an item and a memory or ability associated with it, or two directly-related memories, or so on. Currently only one Tier 2 Echo is allowed per month, so please be sure to note them somehow on your info posts.
What is returned: In the case of canon recurrences, these must be directly related to what has caused the Echo. Stronger recurrences = stronger Echoes.
no subject
Character: Benjamin Ratchet
Reason for Echo: Blood Key encounter
Type and tier: Item | Tier 2
What is returned: The return of his EMP blaster! It will be smaller in scale, obviously, built for a human to handle rather than an Autobot. It's a non-nuclear electromagnetic pulse weapon, and I'd like to make it a Tier 2 echo by upgrading its technology level from human EMPs to Cybertronian EMPs, if that's doable? The range would stay the same (it would affect only one target, or a small number of targets closely grouped together), and would still need to recharge for about half an hour or so between blasts, but the EMP blasts would be geared towards affecting not only human, but also alien technology.
Character: Nick Burkhardt
Reason for Echo: Farmhouse investigation
Type and tier: Item | Tier 1
What is returned: A Siegbarste Gewehr with a round of ammo, but no fancy Siegbarste Gift to dip the bullets in.
Character: Nick Burkhardt
Reason for Echo: Blood Key encounter
Type and tier: Physical/Ability | Tier 1
What is returned: Partial return of his Grimm fitness (speed, strength, endurance, reflexes, and agility) - nothing above human ability right now, but more than his current state, about on par with Olympic athletes, or other individuals who've spent a lifetime making sure they're in peak physical condition and in the best of health.
no subject