theearth: (Default)
Save the Earth Mods ([personal profile] theearth) wrote2013-02-24 05:59 pm

Echo Requests (retired)



Please fill out this form when requesting an Echo, then post it to this entry. The request will be dealt with as soon as possible.

When requesting an Echo induced by a past-life parallel/recurrence, please demonstrate clearly the similarity between the events, as well as the relation between the events and what is returned.

As of September 2013, Tier 2 Echoes can be granted once a month per character. Take care to specify the limitations and/or level of detail to the Echo requested! If you are unsure, suggestions will be gladly offered.

Reason for Echo: What caused the Echo, whether it be by a plot-related trigger or a canon recurrence. For the latter, this must be unusual enough to have been the first time the character has encountered it within Locke City, and strongly resemble a specific event from canon. Picking up a jug of milk from the store will not cause an Echo if it isn't any different than the times the character has done it before.
Type and tier: Physical change, power/ability, mental/memory, or item/creature. Tier 1 are the regular Echoes, and are typically a single memory/ability/item/etc. Tier 2 are essentially two regular Echoes rolled into one, such as an item and a memory or ability associated with it, or two directly-related memories, or so on. Currently only one Tier 2 Echo is allowed per month, so please be sure to note them somehow on your info posts.
What is returned: In the case of canon recurrences, these must be directly related to what has caused the Echo. Stronger recurrences = stronger Echoes.

ladyofluminosity: (pic#7170330)

[personal profile] ladyofluminosity 2014-01-27 08:57 am (UTC)(link)
Player: Sheepy
Character: Luci Edwards
Reason for Echo: SNAAAAAKES
Type and tier: Tier 1, ability
What is returned: Final Spark, at level 1. In-game, the range is fairly robust, as seen here. However, in consideration that I plan on slowly tweaking both range and power scale of her abilities as she gains more echos, I'll be setting the range at roughly 20 yards. As with game mechanics, it does damage to anything in that direct line as well as anything within about a foot of the center on either side. Those targets that she has marked (using a spell on someone will illuminate them for a short period of time, marking them) will take extra damage, and will be remarked. Final Spark can be interrupted if she is injured during channeling, however, as long as she is still able to fight, she can re-channel and try again. After she's used it, however, it takes a long time before she can use it again (likely a one time per fight move, or once per scene).