theearth: (Default)
Save the Earth Mods ([personal profile] theearth) wrote2013-02-24 05:59 pm

Echo Requests (retired)



Please fill out this form when requesting an Echo, then post it to this entry. The request will be dealt with as soon as possible.

When requesting an Echo induced by a past-life parallel/recurrence, please demonstrate clearly the similarity between the events, as well as the relation between the events and what is returned.

As of September 2013, Tier 2 Echoes can be granted once a month per character. Take care to specify the limitations and/or level of detail to the Echo requested! If you are unsure, suggestions will be gladly offered.

Reason for Echo: What caused the Echo, whether it be by a plot-related trigger or a canon recurrence. For the latter, this must be unusual enough to have been the first time the character has encountered it within Locke City, and strongly resemble a specific event from canon. Picking up a jug of milk from the store will not cause an Echo if it isn't any different than the times the character has done it before.
Type and tier: Physical change, power/ability, mental/memory, or item/creature. Tier 1 are the regular Echoes, and are typically a single memory/ability/item/etc. Tier 2 are essentially two regular Echoes rolled into one, such as an item and a memory or ability associated with it, or two directly-related memories, or so on. Currently only one Tier 2 Echo is allowed per month, so please be sure to note them somehow on your info posts.
What is returned: In the case of canon recurrences, these must be directly related to what has caused the Echo. Stronger recurrences = stronger Echoes.

indy_wannabe: (Default)

[personal profile] indy_wannabe 2014-01-28 02:05 am (UTC)(link)
Player: Void
Character: Ezreal
Reason for Echo: Mounting a rescue in the Snake thread
Type and tier: Tier 1, Ability
What is returned: Trueshot Barrage, level 1. In game the ability can traverse the entire length of the Summoner's Rift (as seen here) which is a pretty large distance. In this case, I'll set it at traveling as far as he can physically see. The ability passes harmlessly through allies and damages all enemies it passes through, doing decreased damage with each new target. As far as Ultimates go it's a lower damage lower cooldown ability, but he can't fire it off willy-nilly it takes some time before he can use it again (About a minute and a half).