theearth: (Default)
Save the Earth Mods ([personal profile] theearth) wrote2013-02-24 05:59 pm

Echo Requests (retired)



Please fill out this form when requesting an Echo, then post it to this entry. The request will be dealt with as soon as possible.

When requesting an Echo induced by a past-life parallel/recurrence, please demonstrate clearly the similarity between the events, as well as the relation between the events and what is returned.

As of September 2013, Tier 2 Echoes can be granted once a month per character. Take care to specify the limitations and/or level of detail to the Echo requested! If you are unsure, suggestions will be gladly offered.

Reason for Echo: What caused the Echo, whether it be by a plot-related trigger or a canon recurrence. For the latter, this must be unusual enough to have been the first time the character has encountered it within Locke City, and strongly resemble a specific event from canon. Picking up a jug of milk from the store will not cause an Echo if it isn't any different than the times the character has done it before.
Type and tier: Physical change, power/ability, mental/memory, or item/creature. Tier 1 are the regular Echoes, and are typically a single memory/ability/item/etc. Tier 2 are essentially two regular Echoes rolled into one, such as an item and a memory or ability associated with it, or two directly-related memories, or so on. Currently only one Tier 2 Echo is allowed per month, so please be sure to note them somehow on your info posts.
What is returned: In the case of canon recurrences, these must be directly related to what has caused the Echo. Stronger recurrences = stronger Echoes.

seriallylucky: (Default)

[personal profile] seriallylucky 2013-06-18 02:49 pm (UTC)(link)
Hmm. I can give the official numbers, but I don't know how much they'll aid comprehension. Still, let's start from there.

Golden Sun has basically two types of party members, which the fans tend to call warriors and mages. Felix is a warrior-type, meaning he has more HP and less MP. (His other stats are also weighted toward physical rather than magical combat, but they're less relevant to this question.) At the beginning of the game, he's level 5, with 79 HP and 27 MP. Cure costs 3 MP, so in the beginning Felix can cast it nine times before running out (though casting other things and restoring MP by walking around or sleeping can adjust that number). The official description says it restores 70 HP, a bit less than his maximum at that point but more than the mage-types who start with him have. In the first game Isaac, who is functionally equivalent to Felix, starts with Cure at level 1, with 41 HP and 18 MP. (To give you a better idea of the advancement, at level 30 Felix has about 300 HP and 90 MP, unmodified. At this point he also has the two upgraded forms of Cure.) Cure specifically does not work on "downed" characters (those who have been reduced to 0 HP) and only affects one character at a time.

Does that help? I can try to dig up more facts and/or go into headcanon if you want.
seriallylucky: (worried)

[personal profile] seriallylucky 2013-06-20 11:27 am (UTC)(link)
I... think so? I'm not entirely sure what you mean about the worst effects of serious wounds, but I can definitely agree that it doesn't re-energize, and it does fix up wounds.