Echo Requests (retired)
Please fill out this form when requesting an Echo, then post it to this entry. The request will be dealt with as soon as possible.
When requesting an Echo induced by a past-life parallel/recurrence, please demonstrate clearly the similarity between the events, as well as the relation between the events and what is returned.
As of September 2013, Tier 2 Echoes can be granted once a month per character. Take care to specify the limitations and/or level of detail to the Echo requested! If you are unsure, suggestions will be gladly offered.
Reason for Echo: What caused the Echo, whether it be by a plot-related trigger or a canon recurrence. For the latter, this must be unusual enough to have been the first time the character has encountered it within Locke City, and strongly resemble a specific event from canon. Picking up a jug of milk from the store will not cause an Echo if it isn't any different than the times the character has done it before.
Type and tier: Physical change, power/ability, mental/memory, or item/creature. Tier 1 are the regular Echoes, and are typically a single memory/ability/item/etc. Tier 2 are essentially two regular Echoes rolled into one, such as an item and a memory or ability associated with it, or two directly-related memories, or so on. Currently only one Tier 2 Echo is allowed per month, so please be sure to note them somehow on your info posts.
What is returned: In the case of canon recurrences, these must be directly related to what has caused the Echo. Stronger recurrences = stronger Echoes.
no subject
Character: Riku
Reason for Echo: Seeing a Vermini Swarm for the plot event!
What is returned:
Flowmotion Ability
Flowmotion [...] appears in Kingdom Hearts 3D: Dream Drop Distance. It allows Sora and Riku to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents. When Sora and Riku use Flowmotion, they are enveloped in a violet aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them.
So, basically, flashy parkour, which character already does to an extent. xD; When activated (with the unfortunate aura), I think this would come as general physical flexibility and weightlessness when he uses surrounding objects for a boost-- e.g. kicks off the wall or a rail and goes up much higher than what would be normally possible, is able to instinctively swing around a pole smoothly horizontally, etc. At the start he probably wouldn't be able to control it at will. As time goes on and he gets used to it/trains it, he would be able to use the ability to gain momentum in order to attack opponents with the keyblade. That he still doesn't know he has until the log for the Swarm. xD;
Kindly let me know if any issues!
no subject