theearth: (Default)
Save the Earth Mods ([personal profile] theearth) wrote2013-02-24 05:59 pm

Echo Requests (retired)



Please fill out this form when requesting an Echo, then post it to this entry. The request will be dealt with as soon as possible.

When requesting an Echo induced by a past-life parallel/recurrence, please demonstrate clearly the similarity between the events, as well as the relation between the events and what is returned.

As of September 2013, Tier 2 Echoes can be granted once a month per character. Take care to specify the limitations and/or level of detail to the Echo requested! If you are unsure, suggestions will be gladly offered.

Reason for Echo: What caused the Echo, whether it be by a plot-related trigger or a canon recurrence. For the latter, this must be unusual enough to have been the first time the character has encountered it within Locke City, and strongly resemble a specific event from canon. Picking up a jug of milk from the store will not cause an Echo if it isn't any different than the times the character has done it before.
Type and tier: Physical change, power/ability, mental/memory, or item/creature. Tier 1 are the regular Echoes, and are typically a single memory/ability/item/etc. Tier 2 are essentially two regular Echoes rolled into one, such as an item and a memory or ability associated with it, or two directly-related memories, or so on. Currently only one Tier 2 Echo is allowed per month, so please be sure to note them somehow on your info posts.
What is returned: In the case of canon recurrences, these must be directly related to what has caused the Echo. Stronger recurrences = stronger Echoes.

[personal profile] scramasax 2013-07-31 09:12 am (UTC)(link)
Player: Blue
Character: Anthony
Reason for Echo: A dose of the tainted water.
What is returned: Another wave of the curse - leaving him 3/6 of the way to complete undead-ness in. The surface visible difference between this stage and the last isn't nearly as stark as between the last two - not much more than his skin getting another shade more necrotic. However his vitals are going to drop further and muscles start to deteriorate enough that it'll start to slow him down, his natural healing rate is going to take another hit and not do much to keep incompletely- or improperly-healed injuries from being irritated back open, and his light sensitivity is going to increase to the point that any amount of daylight is going to irritate his eyes.

Reason for Echo: Re-experiencing a memory Echo - involuntarily seeing a "vision" he knows he shouldn't be seeing as parallel to a status effect of sorts in his canon's gameplay; characters have a "sanity" gauge which lowers to represent the line between imagination and reality blurring as characters encounter monsters or other decidedly-not-natural sights. When the gauge is sufficiently depleted characters start hallucinating - and most of the time unless it's at rock-bottom they know or at least suspect that they're seeing/hearing things.
What is returned: Once the re-experience of the memory Echo is over he'll be caught in ambient sanity effects - blood oozing from the walls, the sound of clanging chimes, a room seeming to tilt or change size - for only around thirty seconds before he snaps out of it.