RULES
MAINTAIN AN ENVIRONMENT OF RESPECT
It is expected for players to be civil to one another as well as to the mods. This includes following basic roleplay etiquette and respecting the comfort of others. Out of character harassment of any kind will not be tolerated. See our policy here. Players are encouraged to contact the mods, here or privately, if any issues arise.
REMAIN IN CHARACTER
Since this is a game that deals heavily with altered histories and personalities, this one may seem difficult to enforce. However, it is expected for players to keep their characters within the scope of the application the character was accepted with, with character development following a logical progression given events and Echoes they receive.
FOLLOW THE GAME DIRECTIVES
Each season will have some basic directives that are designed to preserve a certain setting. Some of these can be bent quite thoroughly but others are pretty important to stick to. Similarly, plot posts and other venues of game development information will contain directives regarding how to interact with the plot. These directives must be followed.
STAY TO A LIMIT OF TWO CHARACTERS PER CANON
You may apply for the reincarnations of up to two characters from the same canon. Given the advantage that castmate characters can potentially give each other in-game, we ask that any two such characters are not close in canon and won't be likely to specifically influence each other (such as by introducing Echo material that is especially relevant to both) in the game environment. If you're interested in apping a second character from a canon you're currently playing from in-game, please fill and post a request to the Applications page so that we can let you know ahead of time whether they're good to fly!
ALL PLAYER CHARACTERS MUST MAINTAIN AN INFO PAGE
Due to the nature of the game it could be quite confusing for players to try and keep track of the exact state of each character. To avoid this, all players are required to have an easy to find and up-to-date page on their journal that explains what Echoes they have (and if relevant, have not) received. It doesn't have to be especially in-depth, but it does have to be clear. There is a guide to info pages here.
BE OPEN TO COMMUNICATION AND FEEDBACK
As a game like this can hardly get anywhere without willingness to coordinate and communicate with plotting partners, and the ability to act within and follow the plot is important for all characters, please remain flexible and willing to accommodate and cooperate with the mods and with other players in plotting.
Additionally, we ask that all players keep constructive criticism/”HMD” posts that can be linked and commented to. They can be wherever and with whatever settings you like - one in each journal, on its own or combined with your info post, in a catch-all or musebox post, with or without anonymous commenting; again, whatever you like, as long as you have one which you can link to as in your Activity Check!
BE ACTIVE
An activity check will be made at the end of every month. In order to pass, each character will need to meet the following requirements:
DO NOT GODMODE/INFOMODE
No one player can control the actions of another player's character without that player's permission. Infomoding and basing decisions based on ooc knowledge rather than ic is also not allowed. If it is told oocly that something will happen in Belgium then do not magically have your character decide to go to Belgium purely based on the ooc knowledge.
IC ACTIONS = IC CONSEQUENCES
Be aware that any actions done will all have their consequences. Someone deciding to attempt to rob the mayor will result the police hunting them down and possibly arresting them for robbery, for example. Whether it be good action or bad action, a character will have to deal with the appropriate consequences of said actions.
It is expected for players to be civil to one another as well as to the mods. This includes following basic roleplay etiquette and respecting the comfort of others. Out of character harassment of any kind will not be tolerated. See our policy here. Players are encouraged to contact the mods, here or privately, if any issues arise.
REMAIN IN CHARACTER
Since this is a game that deals heavily with altered histories and personalities, this one may seem difficult to enforce. However, it is expected for players to keep their characters within the scope of the application the character was accepted with, with character development following a logical progression given events and Echoes they receive.
FOLLOW THE GAME DIRECTIVES
Each season will have some basic directives that are designed to preserve a certain setting. Some of these can be bent quite thoroughly but others are pretty important to stick to. Similarly, plot posts and other venues of game development information will contain directives regarding how to interact with the plot. These directives must be followed.
STAY TO A LIMIT OF TWO CHARACTERS PER CANON
You may apply for the reincarnations of up to two characters from the same canon. Given the advantage that castmate characters can potentially give each other in-game, we ask that any two such characters are not close in canon and won't be likely to specifically influence each other (such as by introducing Echo material that is especially relevant to both) in the game environment. If you're interested in apping a second character from a canon you're currently playing from in-game, please fill and post a request to the Applications page so that we can let you know ahead of time whether they're good to fly!
ALL PLAYER CHARACTERS MUST MAINTAIN AN INFO PAGE
Due to the nature of the game it could be quite confusing for players to try and keep track of the exact state of each character. To avoid this, all players are required to have an easy to find and up-to-date page on their journal that explains what Echoes they have (and if relevant, have not) received. It doesn't have to be especially in-depth, but it does have to be clear. There is a guide to info pages here.
BE OPEN TO COMMUNICATION AND FEEDBACK
As a game like this can hardly get anywhere without willingness to coordinate and communicate with plotting partners, and the ability to act within and follow the plot is important for all characters, please remain flexible and willing to accommodate and cooperate with the mods and with other players in plotting.
Additionally, we ask that all players keep constructive criticism/”HMD” posts that can be linked and commented to. They can be wherever and with whatever settings you like - one in each journal, on its own or combined with your info post, in a catch-all or musebox post, with or without anonymous commenting; again, whatever you like, as long as you have one which you can link to as in your Activity Check!
BE ACTIVE
An activity check will be made at the end of every month. In order to pass, each character will need to meet the following requirements:
- Participation in the ongoing plot. This can be anything big or small, from fighting bad guys to arguing with those who want to go fight the bad guys to reacting to the changes going on around or with the character and other characters.
- Interaction with other characters through at least three threads, with three or more different characters. While there is no length requirement, it must be clear that some thought was put into them; a short thread made up of longer comments may hold the same weight as a network thread made up of shorter comments.
- Possess an up-to-date info/Echoes post.
- Possess a linkable HMD post.
DO NOT GODMODE/INFOMODE
No one player can control the actions of another player's character without that player's permission. Infomoding and basing decisions based on ooc knowledge rather than ic is also not allowed. If it is told oocly that something will happen in Belgium then do not magically have your character decide to go to Belgium purely based on the ooc knowledge.
IC ACTIONS = IC CONSEQUENCES
Be aware that any actions done will all have their consequences. Someone deciding to attempt to rob the mayor will result the police hunting them down and possibly arresting them for robbery, for example. Whether it be good action or bad action, a character will have to deal with the appropriate consequences of said actions.
